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author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-22 20:58:04 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-22 20:58:04 +0400 |
commit | f6d27e73eee3cfdbe090bb1d34372d976ba079bb (patch) | |
tree | 7efbedbc875fdf30dfb7fb804103fb6c571217e5 /source/gameengine/Expressions/Value.cpp | |
parent | 076d1910f58661926393cca2a6f06d7091a5bce5 (diff) |
BGE: some more cleanup, remove useless ReplicaSetName(), move code to ProcessReplica.
Diffstat (limited to 'source/gameengine/Expressions/Value.cpp')
-rw-r--r-- | source/gameengine/Expressions/Value.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp index b5aca518e88..b86fbe0b163 100644 --- a/source/gameengine/Expressions/Value.cpp +++ b/source/gameengine/Expressions/Value.cpp @@ -524,8 +524,6 @@ void CValue::ProcessReplica() /* was AddDataToReplica in 2.48 */ m_ValFlags.RefCountDisabled = false; - ReplicaSetName(GetName()); - /* copy all props */ if (m_pNamedPropertyArray) { |