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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-22 13:19:19 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-22 13:19:19 +0300
commit46fbe6b01e095ddb66f3bf6e0516569cfdca8f74 (patch)
treee7a7754188ef9b290eca479df6ac59b00ea7478b /source/gameengine/Expressions/Value.cpp
parentcf91617d7829647629c8ce04b9f047dfbdf3d910 (diff)
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
Diffstat (limited to 'source/gameengine/Expressions/Value.cpp')
-rw-r--r--source/gameengine/Expressions/Value.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp
index 07505829737..9233a10b784 100644
--- a/source/gameengine/Expressions/Value.cpp
+++ b/source/gameengine/Expressions/Value.cpp
@@ -698,14 +698,15 @@ CValue* CValue::ConvertPythonToValue(PyObject* pyobj)
return vallie;
}
-int CValue::_setattr(const STR_String& attr,PyObject* pyobj)
+
+int CValue::_delattr(const STR_String& attr)
{
-
- if (!pyobj) { // member deletion
- RemoveProperty(attr);
- return 0;
- }
+ RemoveProperty(attr);
+ return 0;
+}
+int CValue::_setattr(const STR_String& attr,PyObject* pyobj)
+{
CValue* vallie = ConvertPythonToValue(pyobj);
if (vallie)
{