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authorCampbell Barton <ideasman42@gmail.com>2009-04-12 13:56:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-12 13:56:30 +0400
commit5b306b7541bfc60342b70bcc55456d5c453a294a (patch)
tree267232e135a123f3f75051a9732a9ab35370d769 /source/gameengine/Expressions/Value.cpp
parent55d2b184ec1b2c1adfe182ead937cedae1a8208d (diff)
BGE Python API
added defines PY_SET_ATTR_FAIL, PY_SET_ATTR_MISSING and PY_SET_ATTR_SUCCESS This is useful when objects that have user defined attributes (GameObject and Scene) When calling setattr on the parent, a return value of PY_SET_ATTR_FAIL means the attribute exists but failed to be set, so don't set the custom attribute.
Diffstat (limited to 'source/gameengine/Expressions/Value.cpp')
-rw-r--r--source/gameengine/Expressions/Value.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp
index 47f0686c4c3..f1e367d6e59 100644
--- a/source/gameengine/Expressions/Value.cpp
+++ b/source/gameengine/Expressions/Value.cpp
@@ -804,11 +804,11 @@ int CValue::py_setattro(PyObject *attr, PyObject* pyobj)
vallie->Release();
} else
{
- return 1; /* ConvertPythonToValue sets the error message */
+ return PY_SET_ATTR_FAIL; /* ConvertPythonToValue sets the error message */
}
//PyObjectPlus::py_setattro(attr,value);
- return 0;
+ return PY_SET_ATTR_SUCCESS;
};
PyObject* CValue::ConvertKeysToPython( void )