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author | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-07-12 14:21:37 +0400 |
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committer | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-07-12 14:21:37 +0400 |
commit | a49c9c458aac2a738c3cf90860fb6e942747617e (patch) | |
tree | 98882a609b085452b24c35bbe1a7cc6103d7ee91 /source/gameengine/Expressions/Value.cpp | |
parent | 5f15b164c549b336e1c5ef0dff2aaede056fd6f5 (diff) |
improvement of 2d-filter custom shader,
some bugfixes,
now you can use depth buffer and luminance buffer without any settings,
also you can use object's properties in a shader
Diffstat (limited to 'source/gameengine/Expressions/Value.cpp')
-rw-r--r-- | source/gameengine/Expressions/Value.cpp | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp index f0195d5df82..48136eb9dc3 100644 --- a/source/gameengine/Expressions/Value.cpp +++ b/source/gameengine/Expressions/Value.cpp @@ -405,7 +405,20 @@ bool CValue::RemoveProperty(const STR_String & inName) return false; } - +// +// Get Property Names +// +vector<STR_String> CValue::GetPropertyNames() +{ + vector<STR_String> result; + if(!m_pNamedPropertyArray) return result; + for ( std::map<STR_String,CValue*>::iterator it = m_pNamedPropertyArray->begin(); + !(it == m_pNamedPropertyArray->end());it++) + { + result.push_back((*it).first); + } + return result; +} // // Clear all properties |