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authorCampbell Barton <ideasman42@gmail.com>2012-03-18 11:38:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-18 11:38:51 +0400
commit4f19c1a995de507044d1b5ada7fb7398cdb32096 (patch)
treee46c13dd84a493177c80af0715f8f9b09c333943 /source/gameengine/Expressions/Value.cpp
parente56f71400060f10f73bed6b5c52fc537e5a0d617 (diff)
spelling cleanup
Diffstat (limited to 'source/gameengine/Expressions/Value.cpp')
-rw-r--r--source/gameengine/Expressions/Value.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp
index cc7c7f9b281..c0952f29d8f 100644
--- a/source/gameengine/Expressions/Value.cpp
+++ b/source/gameengine/Expressions/Value.cpp
@@ -585,7 +585,7 @@ CValue* CValue::ConvertPythonToValue(PyObject* pyobj, const char *error_prefix)
{
vallie = new CStringValue(_PyUnicode_AsString(pyobj),"");
} else
- if (PyObject_TypeCheck(pyobj, &CValue::Type)) /* Note, dont let these get assigned to GameObject props, must check elsewhere */
+ if (PyObject_TypeCheck(pyobj, &CValue::Type)) /* Note, don't let these get assigned to GameObject props, must check elsewhere */
{
vallie = (static_cast<CValue *>(BGE_PROXY_REF(pyobj)))->AddRef();
} else