diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 01:42:40 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 01:42:40 +0400 |
commit | 98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch) | |
tree | 44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/Expressions/Value.cpp | |
parent | 53f0c3b018a995bbada591351568e4bb217dd1df (diff) |
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/Expressions/Value.cpp')
-rw-r--r-- | source/gameengine/Expressions/Value.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp index 130317d77e2..6d2dfe2a6e3 100644 --- a/source/gameengine/Expressions/Value.cpp +++ b/source/gameengine/Expressions/Value.cpp @@ -33,7 +33,7 @@ double CValue::m_sZeroVec[3] = {0.0,0.0,0.0}; -#ifndef NO_EXP_PYTHON_EMBEDDING +#ifndef DISABLE_PYTHON PyTypeObject CValue::Type = { PyVarObject_HEAD_INIT(NULL, 0) @@ -64,6 +64,8 @@ PyTypeObject CValue::Type = { PyMethodDef CValue::Methods[] = { {NULL,NULL} //Sentinel }; +#endif // DISABLE_PYTHON + /*#define CVALUE_DEBUG*/ #ifdef CVALUE_DEBUG @@ -90,10 +92,6 @@ std::vector<SmartCValueRef> gRefList; CValue::CValue() : PyObjectPlus(), -#else -CValue::CValue() -: -#endif //NO_EXP_PYTHON_EMBEDDING m_pNamedPropertyArray(NULL), m_refcount(1) @@ -526,8 +524,7 @@ CValue* CValue::FindIdentifier(const STR_String& identifiername) return result; } - -#ifndef NO_EXP_PYTHON_EMBEDDING +#ifndef DISABLE_PYTHON PyAttributeDef CValue::Attributes[] = { KX_PYATTRIBUTE_RO_FUNCTION("name", CValue, pyattr_get_name), @@ -618,7 +615,8 @@ PyObject* CValue::ConvertKeysToPython( void ) return pylist; } -#endif //NO_EXP_PYTHON_EMBEDDING +#endif // DISABLE_PYTHON + /////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// |