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authorCampbell Barton <ideasman42@gmail.com>2009-04-19 16:46:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-19 16:46:39 +0400
commit8d2cb5bea44f4245dd17f2d82cbd0251d8090fd5 (patch)
treeb28e45f1edaf083c15d2176079836a4497685e57 /source/gameengine/Expressions/Value.h
parent92cea7c1b1540d11ed9729bacfabd23ccb7a79c7 (diff)
BGE Python API
This changes how the BGE classes and Python work together, which hasnt changed since blender went opensource. The main difference is PyObjectPlus - the base class for most game engine classes, no longer inherit from PyObject, and cannot be cast to a PyObject. This has the advantage that the BGE does not have to keep 2 reference counts valid for C++ and Python. Previously C++ classes would never be freed while python held a reference, however this reference could be problematic eg: a GameObject that isnt in a scene anymore should not be used by python, doing so could even crash blender in some cases. Instead PyObjectPlus has a member "PyObject *m_proxy" which is lazily initialized when python needs it. m_proxy reference counts are managed by python, though it should never be freed while the C++ class exists since it holds a reference to avoid making and freeing it all the time. When the C++ class is free'd it sets the m_proxy reference to NULL, If python accesses this variable it will raise a RuntimeError, (check the isValid attribute to see if its valid without raising an error). - This replaces the m_zombie bool and IsZombie() tests added recently. In python return values that used to be.. return value->AddRef(); Are now return value->GetProxy(); or... return value->NewProxy(true); // true means python owns this C++ value which will be deleted when the PyObject is freed
Diffstat (limited to 'source/gameengine/Expressions/Value.h')
-rw-r--r--source/gameengine/Expressions/Value.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h
index bcee355cda2..a687e1a493c 100644
--- a/source/gameengine/Expressions/Value.h
+++ b/source/gameengine/Expressions/Value.h
@@ -225,21 +225,6 @@ public:
virtual PyObject* py_getattro(PyObject *attr);
-
- void SpecialRelease()
- {
- if (ob_refcnt == 0) /* make sure python always holds a reference */
- {
- _Py_NewReference(this);
-
- }
- Release();
- }
- static void PyDestructor(PyObject *P) // python wrapper
- {
- ((CValue*)P)->SpecialRelease();
- };
-
virtual PyObject* ConvertValueToPython() {
return NULL;
}
@@ -352,7 +337,6 @@ private:
std::map<STR_String,CValue*>* m_pNamedPropertyArray; // Properties for user/game etc
ValueFlags m_ValFlags; // Frequently used flags in a bitfield (low memoryusage)
int m_refcount; // Reference Counter
- bool m_zombie; // Object is invalid put its still being referenced (by python)
static double m_sZeroVec[3];
static bool m_ignore_deprecation_warnings;