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authorCampbell Barton <ideasman42@gmail.com>2009-02-19 16:42:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-19 16:42:07 +0300
commitcdec2b3d15ab0448e4df70496285ed95681e5972 (patch)
treef6d2d49a28c45d035c0c047c9488d687a75d459b /source/gameengine/Expressions/Value.h
parentc597863783e1001dca599e6dcbc28048f0ef4ce1 (diff)
BGE Python API
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes. Each attribute and method access from python was allocating and freeing the string. A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
Diffstat (limited to 'source/gameengine/Expressions/Value.h')
-rw-r--r--source/gameengine/Expressions/Value.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h
index 56a4991af27..854334b892b 100644
--- a/source/gameengine/Expressions/Value.h
+++ b/source/gameengine/Expressions/Value.h
@@ -223,7 +223,7 @@ public:
- virtual PyObject* _getattr(const STR_String& attr);
+ virtual PyObject* _getattr(const char *attr);
void SpecialRelease()
{
@@ -250,8 +250,8 @@ public:
virtual CValue* ConvertPythonToValue(PyObject* pyobj);
- virtual int _delattr(const STR_String& attr);
- virtual int _setattr(const STR_String& attr,PyObject* value);
+ virtual int _delattr(const char *attr);
+ virtual int _setattr(const char *attr, PyObject* value);
virtual PyObject* ConvertKeysToPython( void );