diff options
author | Jorge Bernal <jbernalmartinez@gmail.com> | 2014-06-04 00:20:59 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-06-17 01:56:36 +0400 |
commit | 8c16f4c7d0b334b70ec3b01ac1d81d280e9759b1 (patch) | |
tree | 018f4298470e095746eb24f9365a98d35c51ce5a /source/gameengine/Expressions/Value.h | |
parent | 3144ae2c341e06307e4ecab83e9c7bed7a061d37 (diff) |
BGE: New Property sensor evaluation types
This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor.
The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property
Also, I have attached a screenshot and a blend to check.
Reviewers: dfelinto, moguri
Reviewed By: moguri
Differential Revision: https://developer.blender.org/D476
Diffstat (limited to 'source/gameengine/Expressions/Value.h')
-rw-r--r-- | source/gameengine/Expressions/Value.h | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h index db7d69a638f..7f6ce9aa703 100644 --- a/source/gameengine/Expressions/Value.h +++ b/source/gameengine/Expressions/Value.h @@ -82,11 +82,9 @@ enum VALUE_DATA_TYPE { VALUE_BOOL_TYPE, VALUE_ERROR_TYPE, VALUE_EMPTY_TYPE, - VALUE_SOLID_TYPE, - VALUE_COMBISOLID_TYPE, + VALUE_LIST_TYPE, + VALUE_VOID_TYPE, VALUE_VECTOR_TYPE, - VALUE_MENU_TYPE, - VALUE_ACTOR_TYPE, VALUE_MAX_TYPE //only here to provide number of types }; @@ -311,6 +309,7 @@ public: virtual const STR_String & GetText() = 0; virtual double GetNumber() = 0; + virtual int GetValueType(); // Get Prop value type double* ZeroVector() { return m_sZeroVec; } virtual double* GetVector3(bool bGetTransformedVec = false); @@ -323,7 +322,6 @@ public: virtual void ProcessReplica(); //virtual CValue* Copy() = 0; - STR_String op2str(VALUE_OPERATOR op); // setting / getting flags |