diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 11:58:38 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 11:58:38 +0400 |
commit | d599b643b7a1882ea79851e334d7ed133f362bb3 (patch) | |
tree | 4e4640c1b2e7cc82d9db81dbd98a39777dcbce7c /source/gameengine/Expressions/VectorValue.cpp | |
parent | f3ece5a108db0bdbefb4663ef4ebd9a7e039e263 (diff) |
style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
Diffstat (limited to 'source/gameengine/Expressions/VectorValue.cpp')
-rw-r--r-- | source/gameengine/Expressions/VectorValue.cpp | 51 |
1 files changed, 25 insertions, 26 deletions
diff --git a/source/gameengine/Expressions/VectorValue.cpp b/source/gameengine/Expressions/VectorValue.cpp index ed13b0c8639..612de658ce9 100644 --- a/source/gameengine/Expressions/VectorValue.cpp +++ b/source/gameengine/Expressions/VectorValue.cpp @@ -96,61 +96,60 @@ CValue* CVectorValue::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue { CValue *ret = NULL; - switch(op) - { - case VALUE_ADD_OPERATOR: + switch (op) { + case VALUE_ADD_OPERATOR: { switch (dtype) { - case VALUE_EMPTY_TYPE: - case VALUE_VECTOR_TYPE: + case VALUE_EMPTY_TYPE: + case VALUE_VECTOR_TYPE: { ret = new CVectorValue( - val->GetVector3()[KX_X] + GetVector3()[KX_X], - val->GetVector3()[KX_Y] + GetVector3()[KX_Y], - val->GetVector3()[KX_Z] + GetVector3()[KX_Z], - CValue::HEAPVALUE); + val->GetVector3()[KX_X] + GetVector3()[KX_X], + val->GetVector3()[KX_Y] + GetVector3()[KX_Y], + val->GetVector3()[KX_Z] + GetVector3()[KX_Z], + CValue::HEAPVALUE); ret->SetName(GetName()); break; } - - default: - ret = new CErrorValue(val->GetText() + op2str(op) + GetText()); + + default: + ret = new CErrorValue(val->GetText() + op2str(op) + GetText()); } break; } - case VALUE_MUL_OPERATOR: + case VALUE_MUL_OPERATOR: { switch (dtype) { - case VALUE_EMPTY_TYPE: - case VALUE_VECTOR_TYPE: + case VALUE_EMPTY_TYPE: + case VALUE_VECTOR_TYPE: { //MT_Vector3 supports 'scaling' by another vector, instead of using general transform, Gino? //ret = new CVectorValue(val->GetVector3().Scaled(GetVector3()),GetName()); break; } - case VALUE_FLOAT_TYPE: + case VALUE_FLOAT_TYPE: { ret = new CVectorValue( - val->GetVector3()[KX_X] * GetVector3()[KX_X], - val->GetVector3()[KX_Y] * GetVector3()[KX_Y], - val->GetVector3()[KX_Z] * GetVector3()[KX_Z], - CValue::HEAPVALUE); + val->GetVector3()[KX_X] * GetVector3()[KX_X], + val->GetVector3()[KX_Y] * GetVector3()[KX_Y], + val->GetVector3()[KX_Z] * GetVector3()[KX_Z], + CValue::HEAPVALUE); ret->SetName(GetName()); break; } - - default: - ret = new CErrorValue(val->GetText() + op2str(op) + GetText()); + + default: + ret = new CErrorValue(val->GetText() + op2str(op) + GetText()); } break; } - - default: - ret = new CErrorValue(val->GetText() + op2str(op) + GetText()); + + default: + ret = new CErrorValue(val->GetText() + op2str(op) + GetText()); } |