diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-12 10:41:01 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-12 10:41:01 +0400 |
commit | 33170295c8a2f3eb815b6086f47147113fd3de13 (patch) | |
tree | 4d0b1bcf15da67209c2b3c0f1834f7f63838c9f3 /source/gameengine/Expressions/VectorValue.h | |
parent | 4cd088b1059afa2e7b998c184b2c9deecd4be4a9 (diff) |
use long long rather then int for storing game logic properties.
There were also some problems with int to python conversion
- assigning a PyLong to a KX_GameObject from python would raise an error
- PyLong were coerced into floats when used with internal CValue arithmetic
Changes...
- PyLong is converted into CIntValue for coercing and assigning from python
- CValue's generic GetNumber() function returns a double rather then a float.
- Print an error when a PyType cant be coerced into a CValue
Tested with python, expressions and property sensor.
Diffstat (limited to 'source/gameengine/Expressions/VectorValue.h')
-rw-r--r-- | source/gameengine/Expressions/VectorValue.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Expressions/VectorValue.h b/source/gameengine/Expressions/VectorValue.h index 5d9b2a98891..99bf0abb11b 100644 --- a/source/gameengine/Expressions/VectorValue.h +++ b/source/gameengine/Expressions/VectorValue.h @@ -32,7 +32,7 @@ public: void SetVector(double newvec[]); void Configure(CValue* menuvalue); virtual double* GetVector3(bool bGetTransformedVec=false); - virtual float GetNumber(); + virtual double GetNumber(); CValue* Calc(VALUE_OPERATOR op, CValue *val) { return val->CalcFinal(VALUE_VECTOR_TYPE, op, this); |