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authorCampbell Barton <ideasman42@gmail.com>2013-03-26 11:29:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-26 11:29:01 +0400
commit64d161de87c82094ce8ea63bc69aded59f7f588d (patch)
tree933a100be152419309c2d01e0874f9f3981828d1 /source/gameengine/Expressions/VectorValue.h
parentef961319e077fb97cde958fd61845afcc775c67c (diff)
style cleanup:
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
Diffstat (limited to 'source/gameengine/Expressions/VectorValue.h')
-rw-r--r--source/gameengine/Expressions/VectorValue.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Expressions/VectorValue.h b/source/gameengine/Expressions/VectorValue.h
index 9b9f9612810..69f2d4b54ae 100644
--- a/source/gameengine/Expressions/VectorValue.h
+++ b/source/gameengine/Expressions/VectorValue.h
@@ -45,10 +45,10 @@ public:
CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
- CVectorValue(double vec[],const char *name,AllocationTYPE alloctype=CValue::HEAPVALUE);
+ CVectorValue(double vec[3], const char *name,AllocationTYPE alloctype=CValue::HEAPVALUE);
CVectorValue() {};
- CVectorValue(double vec[],AllocationTYPE alloctype=CValue::HEAPVALUE);
+ CVectorValue(double vec[3], AllocationTYPE alloctype=CValue::HEAPVALUE);
CVectorValue(float x,float y,float z, AllocationTYPE alloctype = CValue::HEAPVALUE);
virtual ~CVectorValue();
//virtual bool ExportT3D(File *txtfile,bool bNoName=false);