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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-24 10:40:15 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-24 10:40:15 +0400
commit63048b6cf4358dc9231e0704e03e0f8d5729a174 (patch)
tree33a1047d2d9007021a78ab2c2fbb8fc5d06727c5 /source/gameengine/Expressions/VoidValue.h
parenta46f456e92b14d986022b301757a7bad3c4c76b5 (diff)
Synchronise game engine with Tuhopuu2 tree.
Diffstat (limited to 'source/gameengine/Expressions/VoidValue.h')
-rw-r--r--source/gameengine/Expressions/VoidValue.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Expressions/VoidValue.h b/source/gameengine/Expressions/VoidValue.h
index bec611d62ce..53fbd8b4f01 100644
--- a/source/gameengine/Expressions/VoidValue.h
+++ b/source/gameengine/Expressions/VoidValue.h
@@ -44,8 +44,8 @@ class CVoidValue : public CPropValue
public:
/// Construction/destruction
- CVoidValue() : m_pAnything(NULL), m_bDeleteOnDestruct(false) { }
- CVoidValue(void * voidptr, bool bDeleteOnDestruct, AllocationTYPE alloctype) : m_pAnything(voidptr), m_bDeleteOnDestruct(bDeleteOnDestruct) { if (alloctype == STACKVALUE) CValue::DisableRefCount(); }
+ CVoidValue() : m_bDeleteOnDestruct(false), m_pAnything(NULL) { }
+ CVoidValue(void * voidptr, bool bDeleteOnDestruct, AllocationTYPE alloctype) : m_bDeleteOnDestruct(bDeleteOnDestruct), m_pAnything(voidptr) { if (alloctype == STACKVALUE) CValue::DisableRefCount(); }
virtual ~CVoidValue(); // Destruct void value, delete memory if we're owning it
/// Value -> String or number