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authorCampbell Barton <ideasman42@gmail.com>2009-06-29 16:06:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-29 16:06:46 +0400
commit9a7ea9664e27679935adaea3093630d7a6a30b5d (patch)
tree96d706f511e571c490f33a4b1702a48c53033723 /source/gameengine/Expressions
parent7ca31bb171b2c94f8e9b928990363a42af8716fb (diff)
BGE PyAPI support for subclassing any BGE game type from python, scripters define extra functions on gameObjects.
Adding a UI to set the type on startup can be added easily. # ---- class myPlayer(GameTypes.KX_GameObject): def die(self): # ... do stuff ... self.endObject() # make an instance player = myPlayer(gameOb) # gameOb is made invalid now. player.die() # ---- One limitation (which could also be an advantage), is making the subclass instance will return that subclass everywhere, you cant have 2 different subclasses of the same BGE data at once.
Diffstat (limited to 'source/gameengine/Expressions')
-rw-r--r--source/gameengine/Expressions/BoolValue.cpp1
-rw-r--r--source/gameengine/Expressions/ListValue.cpp10
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp111
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h4
-rw-r--r--source/gameengine/Expressions/Value.cpp21
5 files changed, 108 insertions, 39 deletions
diff --git a/source/gameengine/Expressions/BoolValue.cpp b/source/gameengine/Expressions/BoolValue.cpp
index 1102b12fdc4..6779c2ea780 100644
--- a/source/gameengine/Expressions/BoolValue.cpp
+++ b/source/gameengine/Expressions/BoolValue.cpp
@@ -29,7 +29,6 @@
const STR_String CBoolValue::sTrueString = "TRUE";
const STR_String CBoolValue::sFalseString = "FALSE";
-
CBoolValue::CBoolValue()
/*
pre: false
diff --git a/source/gameengine/Expressions/ListValue.cpp b/source/gameengine/Expressions/ListValue.cpp
index 34a357aa5f1..38b00dcc8fb 100644
--- a/source/gameengine/Expressions/ListValue.cpp
+++ b/source/gameengine/Expressions/ListValue.cpp
@@ -225,7 +225,7 @@ static int listvalue_buffer_contains(PyObject *self_v, PyObject *value)
return 1;
}
}
- else if (BGE_PROXY_CHECK_TYPE(value)) { /* not dict like at all but this worked before __contains__ was used */
+ else if (PyObject_TypeCheck(value, &CValue::Type)) { /* not dict like at all but this worked before __contains__ was used */
CValue *item= static_cast<CValue *>(BGE_PROXY_REF(value));
for (int i=0; i < self->GetCount(); i++)
if (self->GetValue(i) == item) // Com
@@ -289,15 +289,17 @@ PyTypeObject CListValue::Type = {
0, /*tp_hash*/
0, /*tp_call */
0,
- NULL, //py_base_getattro,
- NULL, //py_base_setattro,
+ NULL,
+ NULL,
0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
- &CValue::Type
+ &CValue::Type,
+ 0,0,0,0,0,0,
+ py_base_new
};
PyMethodDef CListValue::Methods[] = {
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index 863390f209d..475953749de 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -74,10 +74,7 @@ PyTypeObject PyObjectPlus::Type = {
0,
0,
py_base_repr,
- 0,0,0,0,0,0,
- NULL, //py_base_getattro,
- NULL, //py_base_setattro,
- 0,
+ 0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
@@ -96,6 +93,88 @@ PyObjectPlus::~PyObjectPlus()
// assert(ob_refcnt==0);
}
+
+PyObject *PyObjectPlus::py_base_repr(PyObject *self) // This should be the entry in Type.
+{
+ PyObjectPlus *self_plus= BGE_PROXY_REF(self);
+ if(self_plus==NULL) {
+ PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
+ return NULL;
+ }
+
+ return self_plus->py_repr();
+}
+
+
+PyObject * PyObjectPlus::py_base_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
+{
+ PyTypeObject *base_type;
+ PyObjectPlus_Proxy *base = NULL;
+
+ if (!PyArg_ParseTuple(args, "O:Base PyObjectPlus", &base))
+ return NULL;
+
+ /* the 'base' PyObject may be subclassed (multiple times even)
+ * we need to find the first C++ defined class to check 'type'
+ * is a subclass of the base arguments type.
+ *
+ * This way we can share one tp_new function for every PyObjectPlus
+ *
+ * eg.
+ *
+ * # CustomOb is called 'type' in this C code
+ * class CustomOb(GameTypes.KX_GameObject):
+ * pass
+ *
+ * # this calls py_base_new(...), the type of 'CustomOb' is checked to be a subclass of the 'cont.owner' type
+ * ob = CustomOb(cont.owner)
+ *
+ * */
+ base_type= Py_TYPE(base);
+ while(base_type && !BGE_PROXY_CHECK_TYPE(base_type))
+ base_type= base_type->tp_base;
+
+ if(base_type==NULL || !BGE_PROXY_CHECK_TYPE(base_type)) {
+ PyErr_SetString(PyExc_TypeError, "can't subclass from a blender game type because the argument given is not a game class or subclass");
+ return NULL;
+ }
+
+ /* use base_type rather then Py_TYPE(base) because we could alredy be subtyped */
+ if(!PyType_IsSubtype(type, base_type)) {
+ PyErr_Format(PyExc_TypeError, "can't subclass blender game type <%s> from <%s> because it is not a subclass", base_type->tp_name, type->tp_name);
+ return NULL;
+ }
+
+ /* invalidate the existing base and return a new subclassed one,
+ * this is a bit dodgy in that it also attaches its self to the existing object
+ * which is not really 'correct' python OO but for our use its OK. */
+
+ PyObjectPlus_Proxy *ret = (PyObjectPlus_Proxy *) type->tp_alloc(type, 0); /* starts with 1 ref, used for the return ref' */
+ ret->ref= base->ref;
+ base->ref= NULL; /* invalidate! disallow further access */
+
+ ret->py_owns= base->py_owns;
+
+ ret->ref->m_proxy= NULL;
+
+ /* 'base' may be free'd after this func finished but not necessarily
+ * there is no reference to the BGE data now so it will throw an error on access */
+ Py_DECREF(base);
+
+ ret->ref->m_proxy= (PyObject *)ret; /* no need to add a ref because one is added when creating. */
+ Py_INCREF(ret); /* we return a new ref but m_proxy holds a ref so we need to add one */
+
+
+ /* 'ret' will have 2 references.
+ * - One ref is needed because ret->ref->m_proxy holds a refcount to the current proxy.
+ * - Another is needed for returning the value.
+ *
+ * So we should be ok with 2 refs, but for some reason this crashes. so adding a new ref...
+ * */
+
+ return (PyObject *)ret;
+}
+
void PyObjectPlus::py_base_dealloc(PyObject *self) // python wrapper
{
PyObjectPlus *self_plus= BGE_PROXY_REF(self);
@@ -104,17 +183,23 @@ void PyObjectPlus::py_base_dealloc(PyObject *self) // python wrapper
self_plus->m_proxy = NULL; /* Need this to stop ~PyObjectPlus from decrefing m_proxy otherwise its decref'd twice and py-debug crashes */
delete self_plus;
}
-
+
BGE_PROXY_REF(self)= NULL; // not really needed
}
+
+#if 0
+ /* is ok normally but not for subtyping, use tp_free instead. */
PyObject_DEL( self );
+#else
+ Py_TYPE(self)->tp_free(self);
+#endif
};
PyObjectPlus::PyObjectPlus() : SG_QList() // constructor
{
m_proxy= NULL;
};
-
+
/*------------------------------
* PyObjectPlus Methods -- Every class, even the abstract one should have a Methods
------------------------------*/
@@ -131,20 +216,8 @@ PyAttributeDef PyObjectPlus::Attributes[] = {
PyObject* PyObjectPlus::pyattr_get_invalid(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- return PyBool_FromLong(self_v ? 1:0);
-}
-
-PyObject *PyObjectPlus::py_base_repr(PyObject *self) // This should be the entry in Type.
{
-
- PyObjectPlus *self_plus= BGE_PROXY_REF(self);
- if(self_plus==NULL) {
- PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
- return NULL;
- }
-
- return self_plus->py_repr();
+ return PyBool_FromLong(self_v ? 1:0);
}
/* note, this is called as a python 'getset, where the PyAttributeDef is the closure */
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index ee69e7d3b07..a18df9d36a9 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -135,7 +135,7 @@ typedef struct {
#define BGE_PROXY_PYOWNS(_self) (((PyObjectPlus_Proxy *)_self)->py_owns)
/* Note, sometimes we dont care what BGE type this is as long as its a proxy */
-#define BGE_PROXY_CHECK_TYPE(_self) ((_self)->ob_type->tp_dealloc == PyObjectPlus::py_base_dealloc)
+#define BGE_PROXY_CHECK_TYPE(_type) ((_type)->tp_dealloc == PyObjectPlus::py_base_dealloc)
// This must be the first line of each
@@ -439,6 +439,8 @@ public:
* they take the C++ reference from the PyObjectPlus_Proxy and call
* its own virtual py_repr, py_base_dealloc ,etc. functions.
*/
+
+ static PyObject* py_base_new(PyTypeObject *type, PyObject *args, PyObject *kwds); /* allows subclassing */
static void py_base_dealloc(PyObject *self);
static PyObject* py_base_repr(PyObject *self);
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp
index a9b44495495..d8c81f56f66 100644
--- a/source/gameengine/Expressions/Value.cpp
+++ b/source/gameengine/Expressions/Value.cpp
@@ -54,15 +54,17 @@ PyTypeObject CValue::Type = {
py_base_repr,
0,
0,0,0,0,0,
- NULL, //py_base_getattro,
- NULL, //py_base_setattro,
+ NULL,
+ NULL,
0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
- &PyObjectPlus::Type
+ &PyObjectPlus::Type,
+ 0,0,0,0,0,0,
+ py_base_new
};
PyMethodDef CValue::Methods[] = {
@@ -613,18 +615,9 @@ CValue* CValue::ConvertPythonToValue(PyObject* pyobj, const char *error_prefix)
{
vallie = new CStringValue(_PyUnicode_AsString(pyobj),"");
} else
- if (BGE_PROXY_CHECK_TYPE(pyobj)) /* Note, dont let these get assigned to GameObject props, must check elsewhere */
+ if (PyObject_TypeCheck(pyobj, &CValue::Type)) /* Note, dont let these get assigned to GameObject props, must check elsewhere */
{
- if (BGE_PROXY_REF(pyobj) && PyObject_TypeCheck((PyObject *)BGE_PROXY_REF(pyobj), &CValue::Type))
- {
- vallie = (static_cast<CValue *>(BGE_PROXY_REF(pyobj)))->AddRef();
- } else {
-
- if(BGE_PROXY_REF(pyobj)) /* this is not a CValue */
- PyErr_Format(PyExc_TypeError, "%sgame engine python type cannot be used as a property", error_prefix);
- else /* PyObjectPlus_Proxy has been removed, cant use */
- PyErr_Format(PyExc_SystemError, "%s"BGE_PROXY_ERROR_MSG, error_prefix);
- }
+ vallie = (static_cast<CValue *>(BGE_PROXY_REF(pyobj)))->AddRef();
} else
{
/* return an error value from the caller */