diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2017-05-27 22:34:55 +0300 |
---|---|---|
committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2017-05-27 22:34:55 +0300 |
commit | 9f044cb422c1fc9ad79278092445f612342abb59 (patch) | |
tree | 79b45b398e08ac8f185a93d1ad358a9559cf2d1d /source/gameengine/Expressions | |
parent | 275e2fb0ff6e62b462cf8d56f167d128da7bb27a (diff) |
Remove MinGW support
The Issue
=======
For a long time now MinGW has been unsupported and unmaintained and at this point,
it looks like something that we should just leave behind and move on.
Why Remove
==========
One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based.
However, now that this is no longer true we have basically stopped updating the need CMake files.
Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see:
https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch
If we wanted to keep MinGW then we would need to make more custom patches to the external libs and
this is not something our platform maintainers are willing to do.
For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3
Fixes T51301
Differential Revision: https://developer.blender.org/D2648
Diffstat (limited to 'source/gameengine/Expressions')
-rw-r--r-- | source/gameengine/Expressions/intern/HashedPtr.cpp | 4 | ||||
-rw-r--r-- | source/gameengine/Expressions/intern/InputParser.cpp | 2 |
2 files changed, 2 insertions, 4 deletions
diff --git a/source/gameengine/Expressions/intern/HashedPtr.cpp b/source/gameengine/Expressions/intern/HashedPtr.cpp index 005ac16b231..11d9482f993 100644 --- a/source/gameengine/Expressions/intern/HashedPtr.cpp +++ b/source/gameengine/Expressions/intern/HashedPtr.cpp @@ -40,10 +40,8 @@ CHashedPtr::CHashedPtr(void* val) : m_valptr(val) unsigned int CHashedPtr::hash() const { -#if defined(_WIN64) && !defined(FREE_WINDOWS64) +#if defined(_WIN64) unsigned __int64 key = (unsigned __int64)m_valptr; -#elif defined(FREE_WINDOWS64) - unsigned long long key = (unsigned long long)m_valptr; #else unsigned long key = (unsigned long)m_valptr; #endif diff --git a/source/gameengine/Expressions/intern/InputParser.cpp b/source/gameengine/Expressions/intern/InputParser.cpp index e8cc7fba284..583d8da63cb 100644 --- a/source/gameengine/Expressions/intern/InputParser.cpp +++ b/source/gameengine/Expressions/intern/InputParser.cpp @@ -37,7 +37,7 @@ // cool things like (IF(LOD==1,CCurvedValue,IF(LOD==2,CCurvedValue2)) etc... #include "EXP_IfExpr.h" -#if (defined(WIN32) || defined(WIN64)) && !defined(FREE_WINDOWS) +#if defined(WIN32) || defined(WIN64) #define strcasecmp _stricmp #ifndef strtoll |