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authorCampbell Barton <ideasman42@gmail.com>2009-05-10 05:48:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-05-10 05:48:14 +0400
commit136d4c34badc12b72f5c3541fcdaf2b1459af408 (patch)
tree2fc2952fb508234c74f9b1f1151dfea6dc242303 /source/gameengine/Expressions
parentf155da0039104af88379bb354674e32ef2595960 (diff)
deprecate controller.getActuator(name) and controller.getSensor(name) for
controller.actuators[name] and controller.sensors[name] Made a read-only sequence type for logic brick sensors and actuators which can access single items or be used like a list or dictionary. We could use a python dictionary or CValueList but that would be slower to create. So you can do... for s in controller.sensors: print s print controller.sensors["Sensor"] print controller.sensors[0] sensors = list(controller.sensors) This sequence type keeps a reference to the proxy it came from and will raise an error on access if the proxy has been removed.
Diffstat (limited to 'source/gameengine/Expressions')
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index 7d302246c70..7026db5b8a4 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -981,6 +981,5 @@ void PyObjectPlus::SetDeprecationWarningFirst(WarnLink* wlink) {m_base_wlink_f
void PyObjectPlus::SetDeprecationWarningLinkLast(WarnLink* wlink) {m_base_wlink_last= wlink;}
void PyObjectPlus::NullDeprecationWarning() {m_base_wlink_first= m_base_wlink_last= NULL;}
-
#endif //NO_EXP_PYTHON_EMBEDDING