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authorCampbell Barton <ideasman42@gmail.com>2008-08-14 12:58:25 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-08-14 12:58:25 +0400
commit47c2271d673173ee93b9d91926de9ea41415d411 (patch)
tree0a13432423c321cd415a4ea5771e89d7ee56d3d9 /source/gameengine/Expressions
parent639f3e12a98f6459cb1f7d948e7a3f2658570b31 (diff)
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
* bugfix for BGE python api - SetParent actuator getObject would segfault if the object was not set. * Added utility function ConvertPythonToGameObject() that can take a GameObject, string or None and set the game object from this since it was being done in a number of places. * allow setObject(None), since no object is valid for actuators, Python should be able to set this. * added optional argument for getObject() so it returns the KX_GameObject rather then its name, would prefer this be default but it could break existing games.
Diffstat (limited to 'source/gameengine/Expressions')
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index 595940274c4..f433a08faba 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -121,6 +121,13 @@ static inline void Py_Fatal(char *M) {
}; \
static char method_name##_doc[]; \
+#define KX_PYMETHOD_DOC_VARARGS(class_name, method_name) \
+ PyObject* Py##method_name(PyObject* self, PyObject* args); \
+ static PyObject* sPy##method_name( PyObject* self, PyObject* args) { \
+ return ((class_name*) self)->Py##method_name(self, args); \
+ }; \
+ static char method_name##_doc[]; \
+
#define KX_PYMETHOD_DOC_O(class_name, method_name) \
PyObject* Py##method_name(PyObject* self, PyObject* value); \
static PyObject* sPy##method_name( PyObject* self, PyObject* value) { \