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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-19 10:29:15 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-19 10:29:15 +0400 |
commit | d2ec468cd36a0924de99708542c504af3a4ed31e (patch) | |
tree | 069ce5c076b9a3592459257b370e23083099d0ee /source/gameengine/Expressions | |
parent | e4611218abf717c4d0790f22cc4f44e002380b5c (diff) |
Hidden faces were not rendering displayed in the game engine, only the invisible face flag should be used for this.
Hiding faces is a editing option like selection and should not change rendering, it wasn't even working right because meshes without UVs ignored it.
I thought this was needed for compatibility with old files but just noticed this messes up 2 of the files in demos-2.42.zip
Diffstat (limited to 'source/gameengine/Expressions')
0 files changed, 0 insertions, 0 deletions