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author | Dalai Felinto <dfelinto@gmail.com> | 2009-05-10 01:54:22 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2009-05-10 01:54:22 +0400 |
commit | f155da0039104af88379bb354674e32ef2595960 (patch) | |
tree | 7090d9a48b10376d9d11b6879a49d5cd5f275f1c /source/gameengine/Expressions | |
parent | 4a2341fe9a53839c4be685070c41f7b0ea980017 (diff) |
BGE Dome: Reducing FBO size to warped meshes.
Commit 20099 started using a FBO way too big.
According to Paul Bourke this is how it's done in other Engines:
Projectors HD:
1920x1050 - buffersize = 1024; FBO size = 2048
1400x1050 - buffersize = 1024; FBO size = 2048
Projectors XGA:
1024x768 - buffersize = 512; FBO size = 1024
Now in Blender Game Engine we are using:
Projectors HD:
1920x1050 - buffersize = 1050; FBO size = 2048
1400x1050 - buffersize = 1050; FBO size = 2048
Projectors XGA:
1024x768 - buffersize = 768; FBO size = 1024
(I guess I should be committing code to the ge_dome branch instead of the trunk. I feel bad doing all those adjustments in a hurry to 2.49 final release in the trunk. That is ok, right?)
Diffstat (limited to 'source/gameengine/Expressions')
0 files changed, 0 insertions, 0 deletions