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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-10-24 15:18:22 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-10-24 15:20:27 +0300 |
commit | e8299c81006aba1e4b926c24276ce09d70435371 (patch) | |
tree | b593f41e13cbba0bb05fc43000fc70d82975f445 /source/gameengine/Expressions | |
parent | 21bf8639348bc75cd0c654f8ec5c3d110cf0ac5c (diff) |
Cycles: Don't use guarded vector for statically initialized datav2.78a
This will confuse hell of a guarded allocators because it is possible
to have allocation happened prior to Blender's guarded allocator is
fully initialized.
This was causing crashes and assert failures when running blender
with fully guarded memory allocator.
Diffstat (limited to 'source/gameengine/Expressions')
0 files changed, 0 insertions, 0 deletions