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authorCampbell Barton <ideasman42@gmail.com>2012-03-18 11:38:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-18 11:38:51 +0400
commit4f19c1a995de507044d1b5ada7fb7398cdb32096 (patch)
treee46c13dd84a493177c80af0715f8f9b09c333943 /source/gameengine/GameLogic/Joystick
parente56f71400060f10f73bed6b5c52fc537e5a0d617 (diff)
spelling cleanup
Diffstat (limited to 'source/gameengine/GameLogic/Joystick')
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
index 15aeef242b7..b22246014bf 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
@@ -89,7 +89,7 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex )
{
int i;
// The video subsystem is required for joystick input to work. However,
- // when GHOST is running under SDL, video is initialised elsewhere.
+ // when GHOST is running under SDL, video is initialized elsewhere.
// Do this once only.
# ifdef WITH_GHOST_SDL
if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1 ){