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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-18 11:38:51 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-18 11:38:51 +0400 |
commit | 4f19c1a995de507044d1b5ada7fb7398cdb32096 (patch) | |
tree | e46c13dd84a493177c80af0715f8f9b09c333943 /source/gameengine/GameLogic/Joystick | |
parent | e56f71400060f10f73bed6b5c52fc537e5a0d617 (diff) |
spelling cleanup
Diffstat (limited to 'source/gameengine/GameLogic/Joystick')
-rw-r--r-- | source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp index 15aeef242b7..b22246014bf 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp +++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp @@ -89,7 +89,7 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex ) { int i; // The video subsystem is required for joystick input to work. However, - // when GHOST is running under SDL, video is initialised elsewhere. + // when GHOST is running under SDL, video is initialized elsewhere. // Do this once only. # ifdef WITH_GHOST_SDL if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1 ){ |