Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_2DFilterActuator.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.cpp118
1 files changed, 118 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
new file mode 100644
index 00000000000..9ec4ea00337
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
@@ -0,0 +1,118 @@
+#include "SCA_IActuator.h"
+
+#include "SCA_2DFilterActuator.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+#include <iostream>
+
+SCA_2DFilterActuator::~SCA_2DFilterActuator()
+{
+}
+
+SCA_2DFilterActuator::SCA_2DFilterActuator(
+ SCA_IObject *gameobj,
+ RAS_2DFilterManager::RAS_2DFILTER_MODE type,
+ short flag,
+ float float_arg,
+ int int_arg,
+ RAS_IRasterizer* rasterizer,
+ RAS_IRenderTools* rendertools,
+ PyTypeObject* T)
+ : SCA_IActuator(gameobj, T),
+ m_type(type),
+ m_flag(flag),
+ m_float_arg(float_arg),
+ m_int_arg(int_arg),
+ m_rasterizer(rasterizer),
+ m_rendertools(rendertools)
+{
+ m_gameObj = NULL;
+ if(gameobj){
+ m_propNames = gameobj->GetPropertyNames();
+ m_gameObj = gameobj;
+ }
+}
+
+void SCA_2DFilterActuator::SetShaderText(STR_String text)
+{
+ m_shaderText = text;
+}
+
+
+
+CValue* SCA_2DFilterActuator::GetReplica()
+{
+ SCA_2DFilterActuator* replica = new SCA_2DFilterActuator(*this);
+ replica->ProcessReplica();
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+bool SCA_2DFilterActuator::Update()
+{
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+
+ if (bNegativeEvent)
+ return false; // do nothing on negative events
+
+ if( m_type == RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR )
+ {
+ if(!m_flag)
+ m_rasterizer->EnableMotionBlur(m_float_arg);
+ else
+ m_rasterizer->DisableMotionBlur();
+
+ return false;
+ }
+ else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS)
+ {
+ m_rendertools->Update2DFilter(m_propNames, m_gameObj, m_type, m_int_arg, m_shaderText);
+ }
+ return true;
+}
+
+
+PyTypeObject SCA_2DFilterActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "SCA_2DFilterActuator",
+ sizeof(SCA_2DFilterActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0,
+ __repr,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+
+PyParentObject SCA_2DFilterActuator::Parents[] = {
+ &SCA_2DFilterActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+PyMethodDef SCA_2DFilterActuator::Methods[] = {
+ /* add python functions to deal with m_msg... */
+ {NULL,NULL}
+};
+
+
+PyObject* SCA_2DFilterActuator::_getattr(const STR_String& attr) {
+ _getattr_up(SCA_IActuator);
+}