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authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-06-28 07:18:11 +0400
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-06-28 07:18:11 +0400
commit1231a2171adf1f5ce596eb12a018978bb6a39695 (patch)
tree6684f90584bb147b13264bf523ae9cebff974bb8 /source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
parentf9ae102afd4a6dd03a028127c2e2b4f99ae8cf57 (diff)
BGE 2d-filter, custom shaders now can have depth texture and luminance texture
Diffstat (limited to 'source/gameengine/GameLogic/SCA_2DFilterActuator.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
index f3b5b1fdda2..56249bb52ec 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
@@ -18,6 +18,7 @@ SCA_2DFilterActuator::SCA_2DFilterActuator(
short flag,
float float_arg,
int int_arg,
+ short texture_flag,
RAS_IRasterizer* rasterizer,
RAS_IRenderTools* rendertools,
PyTypeObject* T)
@@ -25,6 +26,7 @@ SCA_2DFilterActuator::SCA_2DFilterActuator(
m_type(type),
m_flag(flag),
m_int_arg(int_arg),
+ m_texture_flag(texture_flag),
m_float_arg(float_arg),
m_rasterizer(rasterizer),
m_rendertools(rendertools)
@@ -72,7 +74,7 @@ bool SCA_2DFilterActuator::Update()
}
else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS)
{
- m_rendertools->Update2DFilter(m_type, m_int_arg, m_shaderText);
+ m_rendertools->Update2DFilter(m_type, m_int_arg, m_shaderText, m_texture_flag);
}
return true;
}