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author | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-06-28 07:18:11 +0400 |
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committer | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-06-28 07:18:11 +0400 |
commit | 1231a2171adf1f5ce596eb12a018978bb6a39695 (patch) | |
tree | 6684f90584bb147b13264bf523ae9cebff974bb8 /source/gameengine/GameLogic/SCA_2DFilterActuator.h | |
parent | f9ae102afd4a6dd03a028127c2e2b4f99ae8cf57 (diff) |
BGE 2d-filter, custom shaders now can have depth texture and luminance texture
Diffstat (limited to 'source/gameengine/GameLogic/SCA_2DFilterActuator.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_2DFilterActuator.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h index 7b0cfff951e..451a7b9491a 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h @@ -16,6 +16,7 @@ private: short m_flag; float m_float_arg; int m_int_arg; + short m_texture_flag; STR_String m_shaderText; RAS_IRasterizer* m_rasterizer; RAS_IRenderTools* m_rendertools; @@ -28,6 +29,7 @@ public: short flag, float float_arg, int int_arg, + short texture_flag, RAS_IRasterizer* rasterizer, RAS_IRenderTools* rendertools, PyTypeObject* T=&Type |