Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2007-11-06 15:16:12 +0300
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2007-11-06 15:16:12 +0300
commitaf169b41fda5fe05d62655b782674eda2bc565e7 (patch)
treef70303d83032dffdeca399e97659cfa91fcc5d0a /source/gameengine/GameLogic/SCA_2DFilterActuator.h
parentaa774427f64916ef5713c01c5d23657b61a80003 (diff)
2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_2DFilterActuator.h')
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
index f1871c8f093..76df95ac399 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
@@ -16,6 +16,7 @@ private:
short m_flag;
float m_float_arg;
int m_int_arg;
+ STR_String m_shaderText;
RAS_IRasterizer* m_rasterizer;
RAS_IRenderTools* m_rendertools;
@@ -32,7 +33,7 @@ public:
PyTypeObject* T=&Type
);
-
+ void SetShaderText(STR_String& text);
virtual ~SCA_2DFilterActuator();
virtual bool Update();