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authorBenoit Bolsee <benoit.bolsee@online.be>2010-03-07 00:22:09 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2010-03-07 00:22:09 +0300
commit50b13f0a560ef6dabee413bbff3bd549209b8d11 (patch)
treebd93ef6a355d73a7fed4eb8a6bc5af4047d6ce83 /source/gameengine/GameLogic/SCA_2DFilterActuator.h
parentb1a05da291d941f8c6597b9a78b52ce802ec1f79 (diff)
BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_2DFilterActuator.h')
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
index beb4cb88608..034b10763ce 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
@@ -30,7 +30,7 @@
#include "RAS_IRasterizer.h"
#include "SCA_IActuator.h"
-#include "KX_Scene.h"
+#include "SCA_IScene.h"
class SCA_2DFilterActuator : public SCA_IActuator
{
@@ -45,7 +45,7 @@ private:
int m_int_arg;
STR_String m_shaderText;
RAS_IRasterizer* m_rasterizer;
- KX_Scene* m_scene;
+ SCA_IScene* m_scene;
public:
@@ -56,7 +56,7 @@ public:
float float_arg,
int int_arg,
RAS_IRasterizer* rasterizer,
- KX_Scene* scene);
+ SCA_IScene* scene);
void SetShaderText(const char *text);
virtual ~SCA_2DFilterActuator();