diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2010-03-07 00:22:09 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2010-03-07 00:22:09 +0300 |
commit | 50b13f0a560ef6dabee413bbff3bd549209b8d11 (patch) | |
tree | bd93ef6a355d73a7fed4eb8a6bc5af4047d6ce83 /source/gameengine/GameLogic/SCA_2DFilterActuator.h | |
parent | b1a05da291d941f8c6597b9a78b52ce802ec1f79 (diff) |
BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_2DFilterActuator.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_2DFilterActuator.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h index beb4cb88608..034b10763ce 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h @@ -30,7 +30,7 @@ #include "RAS_IRasterizer.h" #include "SCA_IActuator.h" -#include "KX_Scene.h" +#include "SCA_IScene.h" class SCA_2DFilterActuator : public SCA_IActuator { @@ -45,7 +45,7 @@ private: int m_int_arg; STR_String m_shaderText; RAS_IRasterizer* m_rasterizer; - KX_Scene* m_scene; + SCA_IScene* m_scene; public: @@ -56,7 +56,7 @@ public: float float_arg, int int_arg, RAS_IRasterizer* rasterizer, - KX_Scene* scene); + SCA_IScene* scene); void SetShaderText(const char *text); virtual ~SCA_2DFilterActuator(); |