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authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-02-04 06:48:46 +0300
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-02-04 06:48:46 +0300
commit5faa2e63a1b19a4ed539364e4a4f35ba500361f5 (patch)
tree1ce8ec12bc19c098cca92e05410c20b3d35642cc /source/gameengine/GameLogic/SCA_2DFilterActuator.h
parent47b53510a56e80a6d82589334437ffbc706b5b67 (diff)
bugfix 8183, Ray sensor with material/property filter always triggers when hitting object without the required characteristic fixed by Benoit Blosee(ben2610), and some minor changes for 2d-filters.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_2DFilterActuator.h')
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
index 76df95ac399..7b0cfff951e 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
@@ -33,7 +33,7 @@ public:
PyTypeObject* T=&Type
);
- void SetShaderText(STR_String& text);
+ void SetShaderText(STR_String text);
virtual ~SCA_2DFilterActuator();
virtual bool Update();