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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-06-13 15:36:25 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-06-13 15:36:25 +0400 |
commit | e8eefbf757a4efae618809d3c54f4c5594b9daf0 (patch) | |
tree | be6bada6210ada613a7e3741ed18da06f95471de /source/gameengine/GameLogic/SCA_2DFilterActuator.h | |
parent | 1b1fdd7ecf7f1e1b428ec7b9f41fb09493c2248b (diff) |
Fix #27635: GLSL filter uniform variable not set for group instance.
The problem was that SCA_2DFilterActuator was defining and using a
variable called "m_gameObj", when it should be using "m_gameobj" as
defined by SCA_ILogicBrick. The way it was, reparenting did only half
the work required to duplicate the actuator.
Patch by Alex Fraser, thanks!
Diffstat (limited to 'source/gameengine/GameLogic/SCA_2DFilterActuator.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_2DFilterActuator.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h index 87d2e8ddbcf..7f31c1713f4 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h @@ -42,7 +42,6 @@ class SCA_2DFilterActuator : public SCA_IActuator private: vector<STR_String> m_propNames; - void * m_gameObj; RAS_2DFilterManager::RAS_2DFILTER_MODE m_type; short m_disableMotionBlur; float m_float_arg; |