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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-06-13 15:36:25 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-06-13 15:36:25 +0400
commite8eefbf757a4efae618809d3c54f4c5594b9daf0 (patch)
treebe6bada6210ada613a7e3741ed18da06f95471de /source/gameengine/GameLogic/SCA_2DFilterActuator.h
parent1b1fdd7ecf7f1e1b428ec7b9f41fb09493c2248b (diff)
Fix #27635: GLSL filter uniform variable not set for group instance.
The problem was that SCA_2DFilterActuator was defining and using a variable called "m_gameObj", when it should be using "m_gameobj" as defined by SCA_ILogicBrick. The way it was, reparenting did only half the work required to duplicate the actuator. Patch by Alex Fraser, thanks!
Diffstat (limited to 'source/gameengine/GameLogic/SCA_2DFilterActuator.h')
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
index 87d2e8ddbcf..7f31c1713f4 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
@@ -42,7 +42,6 @@ class SCA_2DFilterActuator : public SCA_IActuator
private:
vector<STR_String> m_propNames;
- void * m_gameObj;
RAS_2DFilterManager::RAS_2DFILTER_MODE m_type;
short m_disableMotionBlur;
float m_float_arg;