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authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-07-12 14:21:37 +0400
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-07-12 14:21:37 +0400
commita49c9c458aac2a738c3cf90860fb6e942747617e (patch)
tree98882a609b085452b24c35bbe1a7cc6103d7ee91 /source/gameengine/GameLogic/SCA_2DFilterActuator.h
parent5f15b164c549b336e1c5ef0dff2aaede056fd6f5 (diff)
improvement of 2d-filter custom shader,
some bugfixes, now you can use depth buffer and luminance buffer without any settings, also you can use object's properties in a shader
Diffstat (limited to 'source/gameengine/GameLogic/SCA_2DFilterActuator.h')
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
index 451a7b9491a..7ec07cf5b19 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
@@ -5,18 +5,17 @@
#include "RAS_IRenderTools.h"
#include "SCA_IActuator.h"
-
class SCA_2DFilterActuator : public SCA_IActuator
{
Py_Header;
private:
-
+ vector<STR_String> m_propNames;
+ void * m_gameObj;
RAS_2DFilterManager::RAS_2DFILTER_MODE m_type;
short m_flag;
float m_float_arg;
int m_int_arg;
- short m_texture_flag;
STR_String m_shaderText;
RAS_IRasterizer* m_rasterizer;
RAS_IRenderTools* m_rendertools;
@@ -29,7 +28,6 @@ public:
short flag,
float float_arg,
int int_arg,
- short texture_flag,
RAS_IRasterizer* rasterizer,
RAS_IRenderTools* rendertools,
PyTypeObject* T=&Type