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author | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-07-12 14:21:37 +0400 |
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committer | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-07-12 14:21:37 +0400 |
commit | a49c9c458aac2a738c3cf90860fb6e942747617e (patch) | |
tree | 98882a609b085452b24c35bbe1a7cc6103d7ee91 /source/gameengine/GameLogic/SCA_2DFilterActuator.h | |
parent | 5f15b164c549b336e1c5ef0dff2aaede056fd6f5 (diff) |
improvement of 2d-filter custom shader,
some bugfixes,
now you can use depth buffer and luminance buffer without any settings,
also you can use object's properties in a shader
Diffstat (limited to 'source/gameengine/GameLogic/SCA_2DFilterActuator.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_2DFilterActuator.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h index 451a7b9491a..7ec07cf5b19 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h @@ -5,18 +5,17 @@ #include "RAS_IRenderTools.h" #include "SCA_IActuator.h" - class SCA_2DFilterActuator : public SCA_IActuator { Py_Header; private: - + vector<STR_String> m_propNames; + void * m_gameObj; RAS_2DFilterManager::RAS_2DFILTER_MODE m_type; short m_flag; float m_float_arg; int m_int_arg; - short m_texture_flag; STR_String m_shaderText; RAS_IRasterizer* m_rasterizer; RAS_IRenderTools* m_rendertools; @@ -29,7 +28,6 @@ public: short flag, float float_arg, int int_arg, - short texture_flag, RAS_IRasterizer* rasterizer, RAS_IRenderTools* rendertools, PyTypeObject* T=&Type |