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authorBenoit Bolsee <benoit.bolsee@online.be>2008-12-29 19:36:58 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-12-29 19:36:58 +0300
commit1c663bbc7e53cda1fe35579302574b0d98aa8db3 (patch)
tree4c0d3be6453932c01a9dc0fee0f820275cd6701d /source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
parentd91daaa5f690645153adf647c371262c9c6cb009 (diff)
First batch of GE API cleanup.
The principle is to replace most get/set methods of logic bricks by direct property access. To make porting of game code easier, the properties have usually the same type and use than the return values/parameters of the get/set methods. More details on http://wiki.blender.org/index.php/GameEngineDev/Python_API_Clean_Up Old methods are still available but will produce deprecation warnings on the console: "<method> is deprecated, use the <property> property instead" You can avoid these messages by turning on the "Ignore deprecation warnings" option in Game menu. PyDoc is updated to include the new properties and display a deprecation warning for the get/set methods that are being deprecated.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ActuatorSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorSensor.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
index 7c37b237d60..5ad28dbf329 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
@@ -149,21 +149,44 @@ PyParentObject SCA_ActuatorSensor::Parents[] = {
};
PyMethodDef SCA_ActuatorSensor::Methods[] = {
+ //Deprecated functions ------>
{"getActuator", (PyCFunction) SCA_ActuatorSensor::sPyGetActuator, METH_NOARGS, (PY_METHODCHAR)GetActuator_doc},
{"setActuator", (PyCFunction) SCA_ActuatorSensor::sPySetActuator, METH_VARARGS, (PY_METHODCHAR)SetActuator_doc},
+ //<----- Deprecated
{NULL,NULL} //Sentinel
};
PyObject* SCA_ActuatorSensor::_getattr(const STR_String& attr) {
+ if (attr == "actuator") {
+ return PyString_FromString(m_checkactname);
+ }
_getattr_up(SCA_ISensor); /* implicit return! */
}
+int SCA_ActuatorSensor::_setattr(const STR_String& attr, PyObject *value) {
+ if (PyString_Check(value)) {
+ char* sval = PyString_AsString(value);
+ if (attr == "actuator") {
+ SCA_IActuator* act = GetParent()->FindActuator(STR_String(sval));
+ if (act) {
+ m_checkactname = sval;
+ m_actuator = act;
+ return 0;
+ }
+ PyErr_SetString(PyExc_AttributeError, "string does not correspond to an actuator");
+ return 1;
+ }
+ }
+ return SCA_ISensor::_setattr(attr, value);
+}
+
/* 3. getActuator */
const char SCA_ActuatorSensor::GetActuator_doc[] =
"getActuator()\n"
"\tReturn the Actuator with which the sensor operates.\n";
PyObject* SCA_ActuatorSensor::PyGetActuator(PyObject* self)
{
+ ShowDeprecationWarning("getActuator()", "the actuator property");
return PyString_FromString(m_checkactname);
}
@@ -175,6 +198,7 @@ const char SCA_ActuatorSensor::SetActuator_doc[] =
"\tof this name, the call is ignored.\n";
PyObject* SCA_ActuatorSensor::PySetActuator(PyObject* self, PyObject* args, PyObject* kwds)
{
+ ShowDeprecationWarning("setActuator()", "the actuator property");
/* We should query whether the name exists. Or should we create a prop */
/* on the fly? */
char *actNameArg = NULL;