diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 01:42:40 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 01:42:40 +0400 |
commit | 98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch) | |
tree | 44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/GameLogic/SCA_ActuatorSensor.h | |
parent | 53f0c3b018a995bbada591351568e4bb217dd1df (diff) |
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ActuatorSensor.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ActuatorSensor.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.h b/source/gameengine/GameLogic/SCA_ActuatorSensor.h index 1a095148500..299684fc955 100644 --- a/source/gameengine/GameLogic/SCA_ActuatorSensor.h +++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.h @@ -56,11 +56,15 @@ public: virtual void ReParent(SCA_IObject* parent); void Update(); +#ifndef DISABLE_PYTHON + /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - + static int CheckActuator(void *self, const PyAttributeDef*); + +#endif // DISABLE_PYTHON }; #endif |