diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-01-02 20:43:56 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-01-02 20:43:56 +0300 |
commit | cc569504d0468ec19a1018ea804aa418c134cb0f (patch) | |
tree | 732f5d6fe3d742f63dae5f6e899aea566ae52b0f /source/gameengine/GameLogic/SCA_ActuatorSensor.h | |
parent | abd4934d1aeceafaa2fc242f00db0ba53a7e24db (diff) |
BGE API Cleanup: update the python attribute definition framework.
* Value clamping to min/max is now supported as an option for integer, float
and string attribute (for string clamping=trim to max length)
* Post check function now take PyAttributeDef parameter so that more
generic function can be written.
* Definition of SCA_ILogicBrick::CheckProperty() function to check that
a string attribute contains a valid property name of the parent game object.
* Definition of enum attribute vi KX_PYATTRIBUTE_ENUM... macros.
Enum are handled just like integer but to be totally paranoid, the sizeof()
of the enum member is check at run time to match integer size.
* More bricks updated to use the framework.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ActuatorSensor.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ActuatorSensor.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.h b/source/gameengine/GameLogic/SCA_ActuatorSensor.h index 4fe4700602c..3d64247461c 100644 --- a/source/gameengine/GameLogic/SCA_ActuatorSensor.h +++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.h @@ -69,6 +69,7 @@ public: /* 4. getProperty */ KX_PYMETHOD_DOC_NOARGS(SCA_ActuatorSensor,GetActuator); + static int CheckActuator(void *self, const PyAttributeDef*); }; #endif |