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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-10-16 15:41:50 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-10-16 15:41:50 +0400
commit7b2567924b9b86961cd4c07b76653f49939cab1c (patch)
treeadcf1091db6f3f78c05c6b02c567a9b77fc10092 /source/gameengine/GameLogic/SCA_AlwaysEventManager.h
parent063982914038ecd578bab7849a1e94cccbb8d8b9 (diff)
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
Diffstat (limited to 'source/gameengine/GameLogic/SCA_AlwaysEventManager.h')
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysEventManager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
index 6ac00515a0e..bffd21da74c 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
+++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
@@ -41,7 +41,7 @@ class SCA_AlwaysEventManager : public SCA_EventManager
class SCA_LogicManager* m_logicmgr;
public:
SCA_AlwaysEventManager(class SCA_LogicManager* logicmgr);
- virtual void NextFrame(double curtime,double deltatime);
+ virtual void NextFrame();
virtual void RegisterSensor(SCA_ISensor* sensor);