diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-09-25 20:30:15 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-25 20:30:15 +0400 |
commit | aa989c1e8343cb761665129d44e03a4fc4c7cd95 (patch) | |
tree | bc7af2fbee186fb0d1ea563b8d43e79f5af30f0a /source/gameengine/GameLogic/SCA_AlwaysEventManager.h | |
parent | 9f6566c0a57ae136a819a461c43092a998c69f77 (diff) |
almost all event managers stored a pointer back to the logic manager, easier if this pointer is in the base class - SCA_EventManager
Diffstat (limited to 'source/gameengine/GameLogic/SCA_AlwaysEventManager.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_AlwaysEventManager.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h index 9540e3b71f6..f7fb3b9714e 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h +++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h @@ -34,8 +34,6 @@ using namespace std; class SCA_AlwaysEventManager : public SCA_EventManager { - - class SCA_LogicManager* m_logicmgr; public: SCA_AlwaysEventManager(class SCA_LogicManager* logicmgr); virtual void NextFrame(); |