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authorCampbell Barton <ideasman42@gmail.com>2010-09-15 20:13:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-09-15 20:13:32 +0400
commit9b518710c678a48c829be6d2432eba427f733bdf (patch)
tree0850efebe963bb55cbc129268a2961d8a054664a /source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
parent95a3f4109682c12145de4523157e2a968b83719d (diff)
update for MingW/CMake
- ignore MSVC warnings when FREE_WINDOWS is defined to quiet warnings. - the CMake flags were not being set correctly making blender have weirdo colors (no -funsigned-char).
Diffstat (limited to 'source/gameengine/GameLogic/SCA_AlwaysSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysSensor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
index 0f3b81a057e..e364225af3d 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
@@ -29,7 +29,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
#pragma warning( disable : 4786 )