diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-15 06:15:07 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-15 06:15:07 +0400 |
commit | 4d4664d98f49cfb171a43bd6ae6bb002b5f3c34b (patch) | |
tree | e458f200b0061c4adec3a0d5b8f7f523b647c036 /source/gameengine/GameLogic/SCA_AlwaysSensor.cpp | |
parent | 977aaeb95c2946f2c8d83dd6a15979424a869eda (diff) |
code cleanup: check for msvc directly when using warning pragma's.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_AlwaysSensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_AlwaysSensor.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp index 6b697f4f15b..1a6a82a33eb 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp @@ -32,11 +32,10 @@ * \ingroup gamelogic */ - -#if defined(WIN32) && !defined(FREE_WINDOWS) -// This warning tells us about truncation of __long__ stl-generated names. -// It can occasionally cause DevStudio to have internal compiler warnings. -#pragma warning( disable : 4786 ) +#ifdef _MSC_VER + /* This warning tells us about truncation of __long__ stl-generated names. + * It can occasionally cause DevStudio to have internal compiler warnings. */ +# pragma warning( disable:4786 ) #endif #include "SCA_AlwaysSensor.h" |