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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-03 18:51:06 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-03 18:51:06 +0400 |
commit | fd2b1156783d52dbb7c93c53fe008d9e14cbffdd (patch) | |
tree | 3578443cee384e883450b35480244a0c46aaf34b /source/gameengine/GameLogic/SCA_AlwaysSensor.h | |
parent | e30cb79aaa8d9a25b66c57aa08fb79bf591b6be4 (diff) |
Python BGE API
- Initialize python types with PyType_Ready, which adds methods to the type dictionary.
- use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays.
- Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod)
- Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc.
From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet.
Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
Diffstat (limited to 'source/gameengine/GameLogic/SCA_AlwaysSensor.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_AlwaysSensor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.h b/source/gameengine/GameLogic/SCA_AlwaysSensor.h index ebe6ba80208..87949babf59 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.h +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.h @@ -52,7 +52,7 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); }; |