diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-09 17:36:42 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-09 17:36:42 +0400 |
commit | 97d4fb4161bc82888fc1052e53882ccaae6be1f4 (patch) | |
tree | 48af08fc0dff29e7b618acac09a438f21df878ef /source/gameengine/GameLogic/SCA_AlwaysSensor.h | |
parent | a580c891a7911c46a8d57703858904ca25f29c1a (diff) |
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_AlwaysSensor.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_AlwaysSensor.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.h b/source/gameengine/GameLogic/SCA_AlwaysSensor.h index d0963fd0ea1..e0ab4279b1c 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.h +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.h @@ -50,5 +50,4 @@ public: virtual void Init(); }; -#endif //__SCA_ALWAYSSENSOR_H__ - +#endif /* __SCA_ALWAYSSENSOR_H__ */ |