diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-10-23 21:52:20 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-23 21:52:20 +0400 |
commit | 4a04f7206914a49f5f95adc5eb786237f1a9f547 (patch) | |
tree | 78aed2fa481f972fac0965f814bebebe9d71ae65 /source/gameengine/GameLogic/SCA_BasicEventManager.cpp | |
parent | f1cea89d99f0c80bdccd2ba1359142b5ff14cdb9 (diff) |
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
Diffstat (limited to 'source/gameengine/GameLogic/SCA_BasicEventManager.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_BasicEventManager.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_BasicEventManager.cpp b/source/gameengine/GameLogic/SCA_BasicEventManager.cpp index 21a3f7aba8d..e87f9b8f0e4 100644 --- a/source/gameengine/GameLogic/SCA_BasicEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_BasicEventManager.cpp @@ -2,7 +2,6 @@ * Manager for 'always' events. Since always sensors can operate in pulse * mode, they need to be activated. * - * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * |