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authorJoerg Mueller <nexyon@gmail.com>2009-09-27 00:03:01 +0400
committerJoerg Mueller <nexyon@gmail.com>2009-09-27 00:03:01 +0400
commit69995bb1b32a081dab987926e0c9f3b94cd63209 (patch)
tree20c90d6e80c4f25747d635b764927d6b755629db /source/gameengine/GameLogic/SCA_BasicEventManager.h
parent7af92d6eff8d690789503349991db475dde16972 (diff)
Sound:
* Threading buxfix letting MSVC Debug builds crash because of corrupted std::lists * Adopted two property ranges * Changed the mixdown volume to set the device volume instead of the volume of every sound. I also removed the private redefinition of m_logicmgr in SCA_BasicEventManager, which was already defined protected in the parent class SCA_EventManager and thus caused a bug letting GE crash here because of an uninitialized pointer.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_BasicEventManager.h')
-rw-r--r--source/gameengine/GameLogic/SCA_BasicEventManager.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_BasicEventManager.h b/source/gameengine/GameLogic/SCA_BasicEventManager.h
index 1aae5f9be5c..3bd2df08c07 100644
--- a/source/gameengine/GameLogic/SCA_BasicEventManager.h
+++ b/source/gameengine/GameLogic/SCA_BasicEventManager.h
@@ -39,8 +39,6 @@ using namespace std;
class SCA_BasicEventManager : public SCA_EventManager
{
- class SCA_LogicManager* m_logicmgr;
-
public:
SCA_BasicEventManager(class SCA_LogicManager* logicmgr);
~SCA_BasicEventManager();