diff options
author | Andre Susano Pinto <andresusanopinto@gmail.com> | 2009-04-10 20:45:19 +0400 |
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committer | Andre Susano Pinto <andresusanopinto@gmail.com> | 2009-04-10 20:45:19 +0400 |
commit | 2fff90bbb4a922f454c15dbf2d6215bd4d8c519c (patch) | |
tree | dfc2955a85c8f0fe61eaa9716eee8f6341c1197b /source/gameengine/GameLogic/SCA_DelaySensor.cpp | |
parent | a412ce0702101628ac827d53465354c05fed7927 (diff) |
Added function name to many of the PyArg_ParseTuple calls in gameengine
This way python raises more useful messages.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_DelaySensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_DelaySensor.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.cpp b/source/gameengine/GameLogic/SCA_DelaySensor.cpp index 25161d21e72..3f08f301dc1 100644 --- a/source/gameengine/GameLogic/SCA_DelaySensor.cpp +++ b/source/gameengine/GameLogic/SCA_DelaySensor.cpp @@ -197,7 +197,7 @@ PyObject* SCA_DelaySensor::PySetDelay(PyObject* self, PyObject* args, PyObject* ShowDeprecationWarning("setDelay()", "the delay property"); int delay; - if(!PyArg_ParseTuple(args, "i", &delay)) { + if(!PyArg_ParseTuple(args, "i:setDelay", &delay)) { return NULL; } if (delay < 0) { @@ -219,7 +219,7 @@ PyObject* SCA_DelaySensor::PySetDuration(PyObject* self, PyObject* args, PyObjec ShowDeprecationWarning("setDuration()", "the duration property"); int duration; - if(!PyArg_ParseTuple(args, "i", &duration)) { + if(!PyArg_ParseTuple(args, "i:setDuration", &duration)) { return NULL; } if (duration < 0) { @@ -240,7 +240,7 @@ PyObject* SCA_DelaySensor::PySetRepeat(PyObject* self, PyObject* args, PyObject* ShowDeprecationWarning("setRepeat()", "the repeat property"); int repeat; - if(!PyArg_ParseTuple(args, "i", &repeat)) { + if(!PyArg_ParseTuple(args, "i:setRepeat", &repeat)) { return NULL; } m_repeat = (repeat != 0); |