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author | Nathan Letwory <nathan@letworyinteractive.com> | 2011-02-25 16:32:11 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2011-02-25 16:32:11 +0300 |
commit | 344caea0b3041aa2a5ecce50d4e56fd4064a2691 (patch) | |
tree | 8aa0c08c50441717a84e5e6b65cc3f967dd540d7 /source/gameengine/GameLogic/SCA_DelaySensor.cpp | |
parent | 34eeeb91157b2e82d4ecc9c0beb966803791d295 (diff) |
doxygen: gameengine/GameLogic tagged.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_DelaySensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_DelaySensor.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.cpp b/source/gameengine/GameLogic/SCA_DelaySensor.cpp index 3919046761c..7bfe7a0771a 100644 --- a/source/gameengine/GameLogic/SCA_DelaySensor.cpp +++ b/source/gameengine/GameLogic/SCA_DelaySensor.cpp @@ -29,6 +29,11 @@ * ***** END GPL LICENSE BLOCK ***** */ +/** \file gameengine/GameLogic/SCA_DelaySensor.cpp + * \ingroup gamelogic + */ + + #if defined(WIN32) && !defined(FREE_WINDOWS) // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. |