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author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-12-29 19:36:58 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-12-29 19:36:58 +0300 |
commit | 1c663bbc7e53cda1fe35579302574b0d98aa8db3 (patch) | |
tree | 4c0d3be6453932c01a9dc0fee0f820275cd6701d /source/gameengine/GameLogic/SCA_DelaySensor.h | |
parent | d91daaa5f690645153adf647c371262c9c6cb009 (diff) |
First batch of GE API cleanup.
The principle is to replace most get/set methods of logic bricks by direct property access.
To make porting of game code easier, the properties have usually the same type and use than
the return values/parameters of the get/set methods.
More details on http://wiki.blender.org/index.php/GameEngineDev/Python_API_Clean_Up
Old methods are still available but will produce deprecation warnings on the console:
"<method> is deprecated, use the <property> property instead"
You can avoid these messages by turning on the "Ignore deprecation warnings" option in Game menu.
PyDoc is updated to include the new properties and display a deprecation warning
for the get/set methods that are being deprecated.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_DelaySensor.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_DelaySensor.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.h b/source/gameengine/GameLogic/SCA_DelaySensor.h index a997fabe3cd..ff3afe16542 100644 --- a/source/gameengine/GameLogic/SCA_DelaySensor.h +++ b/source/gameengine/GameLogic/SCA_DelaySensor.h @@ -61,6 +61,7 @@ public: /* --------------------------------------------------------------------- */ virtual PyObject* _getattr(const STR_String& attr); + virtual int _setattr(const STR_String& attr, PyObject *value); /* setProperty */ KX_PYMETHOD_DOC(SCA_DelaySensor,SetDelay); |