diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-09-25 20:30:15 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-25 20:30:15 +0400 |
commit | aa989c1e8343cb761665129d44e03a4fc4c7cd95 (patch) | |
tree | bc7af2fbee186fb0d1ea563b8d43e79f5af30f0a /source/gameengine/GameLogic/SCA_EventManager.h | |
parent | 9f6566c0a57ae136a819a461c43092a998c69f77 (diff) |
almost all event managers stored a pointer back to the logic manager, easier if this pointer is in the base class - SCA_EventManager
Diffstat (limited to 'source/gameengine/GameLogic/SCA_EventManager.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_EventManager.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_EventManager.h b/source/gameengine/GameLogic/SCA_EventManager.h index f77b115ee03..debefcc45b0 100644 --- a/source/gameengine/GameLogic/SCA_EventManager.h +++ b/source/gameengine/GameLogic/SCA_EventManager.h @@ -38,6 +38,8 @@ class SCA_EventManager { protected: + class SCA_LogicManager* m_logicmgr; /* all event manager subclasses use this (other then TimeEventManager) */ + // use a set to speed-up insertion/removal //std::set <class SCA_ISensor*> m_sensors; SG_DList m_sensors; @@ -58,7 +60,7 @@ public: BASIC_EVENTMGR }; - SCA_EventManager(EVENT_MANAGER_TYPE mgrtype); + SCA_EventManager(SCA_LogicManager* logicmgr, EVENT_MANAGER_TYPE mgrtype); virtual ~SCA_EventManager(); virtual void RemoveSensor(class SCA_ISensor* sensor); |