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authorCampbell Barton <ideasman42@gmail.com>2009-09-25 20:30:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-25 20:30:15 +0400
commitaa989c1e8343cb761665129d44e03a4fc4c7cd95 (patch)
treebc7af2fbee186fb0d1ea563b8d43e79f5af30f0a /source/gameengine/GameLogic/SCA_EventManager.h
parent9f6566c0a57ae136a819a461c43092a998c69f77 (diff)
almost all event managers stored a pointer back to the logic manager, easier if this pointer is in the base class - SCA_EventManager
Diffstat (limited to 'source/gameengine/GameLogic/SCA_EventManager.h')
-rw-r--r--source/gameengine/GameLogic/SCA_EventManager.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_EventManager.h b/source/gameengine/GameLogic/SCA_EventManager.h
index f77b115ee03..debefcc45b0 100644
--- a/source/gameengine/GameLogic/SCA_EventManager.h
+++ b/source/gameengine/GameLogic/SCA_EventManager.h
@@ -38,6 +38,8 @@
class SCA_EventManager
{
protected:
+ class SCA_LogicManager* m_logicmgr; /* all event manager subclasses use this (other then TimeEventManager) */
+
// use a set to speed-up insertion/removal
//std::set <class SCA_ISensor*> m_sensors;
SG_DList m_sensors;
@@ -58,7 +60,7 @@ public:
BASIC_EVENTMGR
};
- SCA_EventManager(EVENT_MANAGER_TYPE mgrtype);
+ SCA_EventManager(SCA_LogicManager* logicmgr, EVENT_MANAGER_TYPE mgrtype);
virtual ~SCA_EventManager();
virtual void RemoveSensor(class SCA_ISensor* sensor);