diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-11-16 02:58:56 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-11-16 02:58:56 +0300 |
commit | b45ab480e07931406785c8fc877e7cee849c8998 (patch) | |
tree | 88dbf52d49d1a3c26a5f4683517cfd3d7d7adcbf /source/gameengine/GameLogic/SCA_EventManager.h | |
parent | 349fa813eaf413cd2f472e545e7ce2cb6b087b1c (diff) |
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
Diffstat (limited to 'source/gameengine/GameLogic/SCA_EventManager.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_EventManager.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_EventManager.h b/source/gameengine/GameLogic/SCA_EventManager.h index debefcc45b0..8d3610acc5f 100644 --- a/source/gameengine/GameLogic/SCA_EventManager.h +++ b/source/gameengine/GameLogic/SCA_EventManager.h @@ -70,6 +70,11 @@ public: virtual void EndFrame(); virtual void RegisterSensor(class SCA_ISensor* sensor); int GetType(); + //SG_DList &GetSensors() { return m_sensors; } + + + void Replace_LogicManager(SCA_LogicManager* logicmgr) { m_logicmgr= logicmgr; } + virtual void Replace_PhysicsScene(class PHY_IPhysicsEnvironment* env) { } /* only for event managers that use one */ protected: EVENT_MANAGER_TYPE m_mgrtype; |