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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/GameLogic/SCA_EventManager.h
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_EventManager.h')
-rw-r--r--source/gameengine/GameLogic/SCA_EventManager.h91
1 files changed, 0 insertions, 91 deletions
diff --git a/source/gameengine/GameLogic/SCA_EventManager.h b/source/gameengine/GameLogic/SCA_EventManager.h
deleted file mode 100644
index eb9a6d9aca1..00000000000
--- a/source/gameengine/GameLogic/SCA_EventManager.h
+++ /dev/null
@@ -1,91 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file SCA_EventManager.h
- * \ingroup gamelogic
- */
-
-#ifndef __SCA_EVENTMANAGER_H__
-#define __SCA_EVENTMANAGER_H__
-
-#include <vector>
-#include <set>
-#include <algorithm>
-
-#include "SG_DList.h"
-
-class SCA_EventManager
-{
-protected:
- class SCA_LogicManager* m_logicmgr; /* all event manager subclasses use this (other then TimeEventManager) */
-
- // use a set to speed-up insertion/removal
- //std::set <class SCA_ISensor*> m_sensors;
- SG_DList m_sensors;
-
-public:
- enum EVENT_MANAGER_TYPE {
- KEYBOARD_EVENTMGR = 0,
- MOUSE_EVENTMGR,
- ALWAYS_EVENTMGR,
- TOUCH_EVENTMGR,
- PROPERTY_EVENTMGR,
- TIME_EVENTMGR,
- RANDOM_EVENTMGR,
- RAY_EVENTMGR,
- NETWORK_EVENTMGR,
- JOY_EVENTMGR,
- ACTUATOR_EVENTMGR,
- BASIC_EVENTMGR
- };
-
- SCA_EventManager(SCA_LogicManager* logicmgr, EVENT_MANAGER_TYPE mgrtype);
- virtual ~SCA_EventManager();
-
- virtual void RemoveSensor(class SCA_ISensor* sensor);
- virtual void NextFrame(double curtime, double fixedtime);
- virtual void NextFrame();
- virtual void UpdateFrame();
- virtual void EndFrame();
- virtual void RegisterSensor(class SCA_ISensor* sensor);
- int GetType();
- //SG_DList &GetSensors() { return m_sensors; }
-
-
- void Replace_LogicManager(SCA_LogicManager* logicmgr) { m_logicmgr= logicmgr; }
-
-protected:
- EVENT_MANAGER_TYPE m_mgrtype;
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_EventManager")
-#endif
-};
-
-#endif
-