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authorCampbell Barton <ideasman42@gmail.com>2009-04-12 10:41:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-12 10:41:01 +0400
commit33170295c8a2f3eb815b6086f47147113fd3de13 (patch)
tree4d0b1bcf15da67209c2b3c0f1834f7f63838c9f3 /source/gameengine/GameLogic/SCA_ExpressionController.cpp
parent4cd088b1059afa2e7b998c184b2c9deecd4be4a9 (diff)
use long long rather then int for storing game logic properties.
There were also some problems with int to python conversion - assigning a PyLong to a KX_GameObject from python would raise an error - PyLong were coerced into floats when used with internal CValue arithmetic Changes... - PyLong is converted into CIntValue for coercing and assigning from python - CValue's generic GetNumber() function returns a double rather then a float. - Print an error when a PyType cant be coerced into a CValue Tested with python, expressions and property sensor.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ExpressionController.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_ExpressionController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.cpp b/source/gameengine/GameLogic/SCA_ExpressionController.cpp
index 8ed46beb7f3..352a39a6fea 100644
--- a/source/gameengine/GameLogic/SCA_ExpressionController.cpp
+++ b/source/gameengine/GameLogic/SCA_ExpressionController.cpp
@@ -109,7 +109,7 @@ void SCA_ExpressionController::Trigger(SCA_LogicManager* logicmgr)
printf(value->GetText());
} else
{
- float num = value->GetNumber();
+ float num = (float)value->GetNumber();
expressionresult = !MT_fuzzyZero(num);
}
value->Release();