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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-12 10:41:01 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-12 10:41:01 +0400 |
commit | 33170295c8a2f3eb815b6086f47147113fd3de13 (patch) | |
tree | 4d0b1bcf15da67209c2b3c0f1834f7f63838c9f3 /source/gameengine/GameLogic/SCA_ExpressionController.cpp | |
parent | 4cd088b1059afa2e7b998c184b2c9deecd4be4a9 (diff) |
use long long rather then int for storing game logic properties.
There were also some problems with int to python conversion
- assigning a PyLong to a KX_GameObject from python would raise an error
- PyLong were coerced into floats when used with internal CValue arithmetic
Changes...
- PyLong is converted into CIntValue for coercing and assigning from python
- CValue's generic GetNumber() function returns a double rather then a float.
- Print an error when a PyType cant be coerced into a CValue
Tested with python, expressions and property sensor.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ExpressionController.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ExpressionController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.cpp b/source/gameengine/GameLogic/SCA_ExpressionController.cpp index 8ed46beb7f3..352a39a6fea 100644 --- a/source/gameengine/GameLogic/SCA_ExpressionController.cpp +++ b/source/gameengine/GameLogic/SCA_ExpressionController.cpp @@ -109,7 +109,7 @@ void SCA_ExpressionController::Trigger(SCA_LogicManager* logicmgr) printf(value->GetText()); } else { - float num = value->GetNumber(); + float num = (float)value->GetNumber(); expressionresult = !MT_fuzzyZero(num); } value->Release(); |