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author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-09-25 01:22:24 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-09-25 01:22:24 +0400 |
commit | 1483fafd1372a3d3e025d08634e798adb7da512f (patch) | |
tree | 9191765749e29866339f4c31d892603f5f8b334d /source/gameengine/GameLogic/SCA_IActuator.cpp | |
parent | c995c605f640d8d688e6e58e0fe247ca83f91696 (diff) | |
parent | 222fe6b1a5d49f67177cbb762f55a0e482145f5d (diff) |
Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IActuator.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IActuator.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IActuator.cpp b/source/gameengine/GameLogic/SCA_IActuator.cpp index 0fda75590c1..0338213b3cf 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.cpp +++ b/source/gameengine/GameLogic/SCA_IActuator.cpp @@ -34,8 +34,9 @@ using namespace std; -SCA_IActuator::SCA_IActuator(SCA_IObject* gameobj) : +SCA_IActuator::SCA_IActuator(SCA_IObject* gameobj, KX_ACTUATOR_TYPE type) : SCA_ILogicBrick(gameobj), + m_type(type), m_links(0), m_posevent(false), m_negevent(false) |