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author | Campbell Barton <ideasman42@gmail.com> | 2009-02-25 06:26:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-02-25 06:26:02 +0300 |
commit | 2eb85c01f3e0ea2ba9dd129ae70e8b370953d7b5 (patch) | |
tree | ba17d1fecef75d17946361484c48be4361406875 /source/gameengine/GameLogic/SCA_IActuator.h | |
parent | 56e9c87309e155d6710067759c415279848b6bea (diff) |
remove warnings for the BGE
- variables that shadow vers declared earlier
- Py_Fatal print an error to the stderr
- gcc was complaining about the order of initialized vars (for classes)
- const return values for ints and bools didnt do anything.
- braces for ambiguous if statements
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IActuator.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IActuator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h index 7ffb21b5490..51bd6454d92 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.h +++ b/source/gameengine/GameLogic/SCA_IActuator.h @@ -36,9 +36,9 @@ class SCA_IActuator : public SCA_ILogicBrick { friend class SCA_LogicManager; protected: - std::vector<CValue*> m_events; int m_links; // number of active links to controllers // when 0, the actuator is automatically stopped + std::vector<CValue*> m_events; void RemoveAllEvents(); public: |