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authorCampbell Barton <ideasman42@gmail.com>2009-02-25 06:26:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-25 06:26:02 +0300
commit2eb85c01f3e0ea2ba9dd129ae70e8b370953d7b5 (patch)
treeba17d1fecef75d17946361484c48be4361406875 /source/gameengine/GameLogic/SCA_IActuator.h
parent56e9c87309e155d6710067759c415279848b6bea (diff)
remove warnings for the BGE
- variables that shadow vers declared earlier - Py_Fatal print an error to the stderr - gcc was complaining about the order of initialized vars (for classes) - const return values for ints and bools didnt do anything. - braces for ambiguous if statements
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IActuator.h')
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
index 7ffb21b5490..51bd6454d92 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.h
+++ b/source/gameengine/GameLogic/SCA_IActuator.h
@@ -36,9 +36,9 @@ class SCA_IActuator : public SCA_ILogicBrick
{
friend class SCA_LogicManager;
protected:
- std::vector<CValue*> m_events;
int m_links; // number of active links to controllers
// when 0, the actuator is automatically stopped
+ std::vector<CValue*> m_events;
void RemoveAllEvents();
public: